Blizzard has repeatedly tried to highlight that Immortal's monetization Diablo 4 Gold could be ignored until the endgame It's true, and it claims that the majority of players love the game without paying any money, which is reasonable. However, it's not true that the real pleasure of Diablo games lies in playing through the story, rather than maximizing the power of your character.
It's as deceitful to suggest that these games have always created an urge to reach the power cap in the players. For those with a tendency towards addiction to gambling, towards the addictive characteristics of Diablo's Item gameor, perhaps either of them -- the crest system, as it is known, can be exploitative and potentially very damaging.For the rest of us it's just a matter of making Diablo less fun.
There was a time when we were here or in a similar situation. When Diablo 3 was released in 2012, it featured an auction house with real money in which players could purchase and sell their drop items. In theory, it was there to prevent fraud and cheating that plagued trading within Diablo 2.
However, in order to direct players to Auction House, Blizzard reduced the drop rate of loot in the game to an degree that acquiring a character was a tedious task, and the game as a whole felt unrewarding to play. After the auction house, which was not well-liked, was removed and drop rate increase in 2014, Diablo 3 instantly became more enjoyable, even before developments of The Reaper of Souls expansion brought it to classic status.
This is the point: it could be logical on paper to try to monetize Diablo's treasures, however when you begin to do it you take the fun from the game. This is the same for Diablo Immortal, and it's evident prior to when you get to the endgame because it's embedded into the game design.
The drop of loot is less effective, while character progression is artificially controlled and dispersed across too many different systems which are too rough and too fine. The game has been better hidden than Diablo 4 Gold for sale it was when it was first introduced in Diablo 3, but it's also a tedious grind. The purchase of a battle pass or spending huge amounts on legendary crests does nothing to get the best item drops won't be as exciting as simply getting one.